Games (Narrative Design)

Below is a tonally diverse sampling of the games I’ve either lead the narrative design of or co-written. Peruse the ample writing samples and enjoy!

HeroQuest

Game: HeroQuest: Wizards of Morcar (2026)

Role: Lead Narrative Designer

Game: HeroQuest: Jungles of Delthrak (2024)

Role: Quest Narrative Designer

Cosmolancer

Role: Lead Narrative Designer

  • Developed modern and consumer-relevant theme (adapted from Kingdoms, a 1994 medieval fantasy tile-laying game)

  • Wrote story and rules

Betrayal at the Neibolt House: The Evil of Pennywise

Role: Co-Narrative Designer

  • Worked closely with licensor Warner Brothers to create content reflective of IT Part II

  • Created “Haunt” stories and mechanics

  • Wrote card copy (mechanics and flavor text)

  • Co-wrote rulebook

  • Stephen King-approved (he read and signed off on this game)!

Monopoly (licensed)

Role: Lead Narrative Designer

  • Worked closely with licensing partners at Universal Studios and Red Tower Books

  • Created narratives reflective of the key beats in source material

  • Wrote card, board, and rules copy (mechanics and flavor text)

Monopoly: Wicked Edition

Monopoly: Fourth Wing Edition

Monopoly Deal: Fourth Wing Edition

Rebecca Yarros-approved!

Talisman Sagas: Crown of Blood

Role: Lead Narrative Designer

  • Worked closely with licensing partners at Games Workshop (the creators of Warhammer 40,000, Warhammer Age of Sigmar, Talisman)

  • Created a multiverse that bled Bram Stoker’s Dracula into the high-fantasy world of Talisman.

  • Wrote card, board, and rules copy (mechanics and flavor text)