Games (Narrative Design)
Below is a tonally diverse sampling of the games I’ve either lead the narrative design of or co-written. Peruse the ample writing samples and enjoy!
HeroQuest
Game: HeroQuest: Wizards of Morcar (2026)
Role: Lead Narrative Designer
Game: HeroQuest: Jungles of Delthrak (2024)
Role: Quest Narrative Designer
Cosmolancer
Role: Lead Narrative Designer
Developed modern and consumer-relevant theme (adapted from Kingdoms, a 1994 medieval fantasy tile-laying game)
Wrote story and rules
Betrayal at the Neibolt House: The Evil of Pennywise
Role: Co-Narrative Designer
Worked closely with licensor Warner Brothers to create content reflective of IT Part II
Created “Haunt” stories and mechanics
Wrote card copy (mechanics and flavor text)
Co-wrote rulebook
Stephen King-approved (he read and signed off on this game)!
Monopoly (licensed)
Role: Lead Narrative Designer
Worked closely with licensing partners at Universal Studios and Red Tower Books
Created narratives reflective of the key beats in source material
Wrote card, board, and rules copy (mechanics and flavor text)
Monopoly: Wicked Edition
Monopoly: Fourth Wing Edition
Monopoly Deal: Fourth Wing Edition
Rebecca Yarros-approved!
Talisman Sagas: Crown of Blood
Role: Lead Narrative Designer
Worked closely with licensing partners at Games Workshop (the creators of Warhammer 40,000, Warhammer Age of Sigmar, Talisman)
Created a multiverse that bled Bram Stoker’s Dracula into the high-fantasy world of Talisman.
Wrote card, board, and rules copy (mechanics and flavor text)